Thursday, May 21, 2020

NEW: ATMOSIA 2 by CHANNEL ROBOT






Atmosia 2 is a 4 voice Atmospheric/Cinematic instrument ideal for film, TV, advertising and video game production as well as ambient and similar genres. A comprehensive extension to Atmosia 1 that now features over 580 sound sources from Atmosia 1, Electria 1, Mechia 1 and Firewalker as well as over 200 all new presets.


Atmosia 2 comes with the following products:


Windows: Stand Alone Application , VST 64-bit, VST 32-bit


Mac: Stand Alone Application, VST plug-in,
 AU plug-in

Atmosia 2 is the first of our instruments to feature our all new A|B voice control – flip between Voice A and Voice B to compare your changes, or load entirely different presets into each slot and morph between them to get new sound output.



Atmosia 2 also features our new Sound Browser – a category based sound selector that uses tagging to quickly narrow your search to the best sound sources for your needs. You can further restrict your sound selection using our text search facility. You can load sounds into any of the 4 voices whilst in the Sound Browser so you can discover and audition new combinations quickly.


In Atmosia 2 we’ve extended and improved our randomization system so there are now independent randomization options for Voices, Modelling and Drones allowing you to tailor your sound design to your needs.


Atmosia 2 has extended the control over each sound source so you have full control for each voice over envelopes, filters, vibrato, tremolo, pitch position and bend range.

Atmosia 2 includes the innovative physical modelling engine from A1 but extends it further, with fully independent processing per voice, in addition there’s the all new per-voice Drone engine, allowing you to configure static drones or drones that move with midi input.

Each voice has their own in-line effects, multi-mode filter, wave shaper and delay as well as a per-voice implementation of our unique Field effect – a convolution effect with over 50 custom designed IRs, and depth modulation and control.

There are a set of instrument level effects too for Chorus, Phaser, Reverb, Delay and Limiter.

Finally we added a per-voice arp system so you can run arps for each voice separately(or not at all) with independent DAW-synced tempo controls, step count, octave range, step velocity and note length.
















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